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Abstract: Within the framework of the Erasmus+ program “Gamified Introduction to Gamification”, (2021-2-EL01-KA210-SCH-000050330), a series of twelve (12) training actions were carried out. These actions were implemented in three parallel cycles, each lasting one week, during the period from February 20 to March 17, 2023 in various areas of the Peloponnese Region. The purpose of this presentation is to present the theoretical background, material and procedures of the training. The objective of the training activities, as formulated by the trainers of the program, was to familiarize themselves with and utilize the principles of student-centered learning and gamification, as well as the utilization of dilemma, through the dibl platform, in the educational process. The deliverables, on behalf of the trainees, were the design, implementation and evaluation of educational scenarios in which the above learning processes were integrated, depending on the specialty and the subject of teaching of each participant. DOI: http://dx.doi.org/10.51505/ijaemr.2025.1003 |
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